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Theorizing Stupid Media

De-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames

by and

Type
Essays
Subject
Keywords
sociology
Publishing date
Publisher
Palgrave MacMillan
1st publishing
2019
Language
English
Size of a pocketbookRelative size of this bookSize of a large book
Relative size
Physical desc.
Paperback238 pages
6 x 8 ¼ inches (15 x 21 cm)
ISBN
978-3-030-28178-6
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Book Presentation:
This book explores the stupid as it manifests in media―the cinema, television and streamed content, and videogames. The stupid is theorized not as a pejorative term but to address media that “fails” to conform to established narrative conventions, often surfacing at evolutionary moments. The Transformers franchise is often dismissed as being stupid because its stylistic vernacular privileges kinetic qualities over conventional narration. Similarly, the stupid is often present in genre fails like mother!, or in instances of narrative dissonance―joyously in Adventure Time; more controversially in Gone Home― where a story “feels off” It also manifests in “ludonarrative dissonance” when gameplay and narrative seemingly run counter to one another in videogames like Undertale and Bioshock. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place―stupid!

About the authors:
Aaron Michael Kerner is a Professor in the School of Cinema at San Francisco State University, USA. His previous publications include: Extreme Cinema (2016), Torture Porn in the Wake of 9/11 (2015), and Film and the Holocaust (2011).Julian Hoxter is an Associate Professor in the School of Cinema at San Francisco State University, USA. His previous publications include: Off the Page: Screenwriting in the Era of Media Convergence (2017), Screenwriting (Behind the Silver Screen Series Book 8) (2014). He has published two screenwriting textbooks.

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