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Remediation of Cinema Images in Videogames

(book in English and French)

Edited by , and

Type
Studies
Subject
Technique
Keywords
technique, video games
Publishing date
Publisher
CinéMédias
Collection
Technes: Encyclopedia of Film Techniques and Technologies
Language
English and French
Size of a pocketbookRelative size of this bookSize of a large book
Relative size
Physical desc.
Ebook • ? pages
ISBN
978-2-925376-06-4
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Book Presentation:
Videogame creators have been obsessed with the simulation of visual perception long before the contemporary development of photorealistic 3D simulations. The videogame medium has been caught in a paradoxical remediation scenario, which can help understand this obsession better: while it proposes, thanks to interactivity, a more immediate experience than captured media such as photography and cinema, it could not measure up to their perceptual realism. This digital book explores the obsession of videogame designers to integrate cinema-like images, and the numerous technological challenges faced. It also highlights how a direct remediation of captured film sequences led to a peculiar intermedial manifestation, the movie game craze of the 1990s, whose contribution to videogame history is still an object of debate to this day.

External link
https://www.erudit.org/en/books/encyclopedie-techniques-cinema/remediation-cinema-jeux-video/

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