Remediation of Cinema Images in Videogames
(livre en anglais et français)
Sous la direction de Carl Therrien, John Aycock et Cindy Poremba
Moyenne des votes :
0 | vote | ![]() |
0 | vote | ![]() |
0 | vote | ![]() |
0 | vote | ![]() |
Votre vote : -
Description de l'ouvrage :
Videogame creators have been obsessed with the simulation of visual perception long before the contemporary development of photorealistic 3D simulations. The videogame medium has been caught in a paradoxical remediation scenario, which can help understand this obsession better: while it proposes, thanks to interactivity, a more immediate experience than captured media such as photography and cinema, it could not measure up to their perceptual realism. This digital book explores the obsession of videogame designers to integrate cinema-like images, and the numerous technological challenges faced. It also highlights how a direct remediation of captured film sequences led to a peculiar intermedial manifestation, the movie game craze of the 1990s, whose contribution to videogame history is still an object of debate to this day.
Lien externe
https://www.erudit.org/en/books/encyclopedie-techniques-cinema/remediation-cinema-jeux-video/
> Sur un thème proche :
Voice & Vision (2025)
A Creative Approach to Narrative Filmmaking
de Mick Hurbis-Cherrier et Gustavo Mercado
Sujet : Technique > Toutes les techniques
The Creative Producing Handbook (2025)
An Insider's Guide to Production
Sujet : Technique > Toutes les techniques
Technics (2024)
Media in the Digital Age
Dir. Nicholas Baer et Annie van den Oever
Sujet : Technique > Toutes les techniques
Video Production (2024)
Disciplines and Techniques
de James C. Foust, Edward J. Fink, Phil Beskid et Jose A. Cardenas
Sujet : Technique > Toutes les techniques
Creating Training Videos (2024)
Professional Quality With a Smartphone
Sujet : Technique > Toutes les techniques
The Imaginary of Film Technology (1925‑1932) (2024)
Dir. Karine Abadie
(en anglais et français)
Sujet : Technique > Toutes les techniques