Anime and the Visual Novel
Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games
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Book Presentation:
This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player’s choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games’ attributes, yielding thought-provoking yarns and complex personalities.
About the Author:
Dani Cavallaro has written widely about literature, cultural theory, and anime. She lives in London.
See the publisher website: McFarland & Co
> From the same author:
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A Critical Study, 2004–2013
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Anime and Memory (2009)
Aesthetic, Cultural and Thematic Perspectives
The Art of Studio Gainax (2008)
Experimentation, Style and Innovation at the Leading Edge of Anime
Anime Intersections (2007)
Tradition and Innovation in Theme and Technique
> On a related topic:
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