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Anime and the Visual Novel

Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games

de

Type
Studies
Sujet
Genre
Mots Clés
animation, narrative process
Année d'édition
Editeur
McFarland & Co
Langue
anglais
Taille d'un livre de poche 11x18cmTaille relative de ce livreTaille d'un grand livre (29x22cm)
Taille du livre
Format
Paperback268 pages
6 x 9 inches (15 x 23 cm)
ISBN
978-0-7864-4427-4
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Description de l'ouvrage:
This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player’s choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games’ attributes, yielding thought-provoking yarns and complex personalities.

À propos de l'auteur :
Dani Cavallaro has written widely about literature, cultural theory, and anime. She lives in London.

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