MENU   

Anime's Knowledge Cultures

Geek, Otaku, Zhai

by

Type
Studies
Subject
Keywords
animation, sociology
Publishing date
Publisher
University of Minnesota Press
Language
English
Size of a pocketbookRelative size of this bookSize of a large book
Relative size
Physical desc.
Paperback344 pages
5 ½ x 8 ½ inches (14 x 21.5 cm)
ISBN
978-1-5179-1628-2
User Ratings
no rating (0 vote)

Average rating: no rating

0 rating 1 star = We can do without
0 rating 2 stars = Good book
0 rating 3 stars = Excellent book
0 rating 4 stars = Unique / a reference

Your rating: -

Book Presentation:
Unlocking the technosocial implications of global geek cultures

Why has anime, a “low-tech” medium from last century, suddenly become the cultural “new cool” in the information age? Through the lens of anime and its transnational fandom, Jinying Li explores the meanings and logics of “geekdom” as one of the most significant sociocultural groups of our time. In Anime’s Knowledge Cultures, Li shifts the center of global geography in knowledge culture from the computer boys in Silicon Valley to the anime fandom in East Asia.

Drawing from film studies, animation studies, media theories, fan studies, and area studies, she provides broad cultural and theoretical explanations of anime’s appeal to a new body of tech-savvy knowledge workers and consumers commonly known as geeks, otaku, or zhai. Examining the forms, techniques, and aesthetics of anime, as well as the organization, practices, and sensibilities of its fandom, Anime’s Knowledge Cultures is at once a theorization of anime as a media environment as well as a historical and cultural study of transnational geekdom as a knowledge culture. Li analyzes anime culture beyond the national and subcultural frameworks of Japan or Japanese otaku, instead theorizing anime’s transnational, transmedial network as the epitome of the postindustrial knowledge culture of global geekdom.

By interrogating the connection between the anime boom and global geekdom, Li reshapes how we understand the meanings and significance of anime culture in relation to changing social and technological environments.

About the Author:
Jinying Li is assistant professor of modern culture and media at Brown University.

Press Reviews:
"Information-rich and theoretically sophisticated, Anime’s Knowledge Cultures engages the figure of the geek (or otaku or zhai) as a portal into understanding the information society and knowledge culture at large. Basing itself not only on Japan but also on China’s massive and increasingly influential consumers and producers of anime, comics, and games, Jinying Li’s book is one of the most compelling recent interventions into anime studies and global digital media studies, productively shifting our attention from a knowledge work to knowledge culture. A must-read book that is as informative as it is brilliant."—Marc Steinberg, author of The Platform Economy: How Japan Transformed the Consumer Internet

"A brilliant contribution to an exciting and evolving subject, Anime’s Knowledge Cultures uses the lens of anime to explore ‘geekdom,’ one of the most significant sociocultural groups of our time. Jinying Li’s arguments are powerful and extremely thought-provoking, showing how the geek community impacts practically every moment of our waking lives as humanity endlessly engages with cyberspace."—Susan Napier, author of Miyazakiworld: A Life in Art

See the

> On a related topic:

Animated Film and Disability:Cripping Spectatorship

(2023)

Cripping Spectatorship

by

Subject:

Birth of an Industry:Blackface Minstrelsy and the Rise of American Animation

(2015)

Blackface Minstrelsy and the Rise of American Animation

by

Subject:

Nightmares in the Dream Sanctuary:War and the Animated Film

(2019)

War and the Animated Film

by

Subject: Genre >

Identity in Animation:A Journey into Self, Difference, Culture and the Body

(2017)

A Journey into Self, Difference, Culture and the Body

by

Subject: Genre >

Robot Ghosts and Wired Dreams:Japanese Science Fiction from Origins to Anime

(2007)

Japanese Science Fiction from Origins to Anime

Dir. , and

Subject: Genre >

Animating the Unconscious:Desire, Sexuality, and Animation

(2012)

Desire, Sexuality, and Animation

Dir.

Subject:

The Flesh of Animation:Bodily Sensations in Film and Digital Media

(2024)

Bodily Sensations in Film and Digital Media

by

Subject:

On the Animation Trail:20 Years of Animation Festival History

(2024)

20 Years of Animation Festival History

by

Subject:

Pulses of Abstraction:Episodes from a History of Animation

(2021)

Episodes from a History of Animation

by

Subject:

Your Career in Animation:How to Survive and Thrive

(2021)

How to Survive and Thrive

by

Subject:

16168 books listed   •   (c)2024-2026 cinemabooks.info   •  
Books in French are on www.livres-cinema.info